Game Development
Published titles and major development projects
Co-founded and built a full-scale MMORPG from the ground up that achieved 4,300 concurrent players. Responsible for 100% of programming — client, server, networking, persistence, and all gameplay systems.
- Scaled to 4,300 concurrent players with 99.99% uptime
- Designed custom low-latency networking protocol from scratch
- Implemented complex persistent world systems
- Real-time gameplay for thousands of simultaneous players
Technical lead for a blockchain-integrated MMO. Architected the entire backend infrastructure and established foundational client systems. Led technical vision and implementation strategy.
- Designed complete backend architecture from scratch
- Integrated blockchain / NFT functionality
- Built scalable multiplayer infrastructure
Solo programmer for a sports management simulation game released commercially on Steam. Handled 100% of technical implementation — core game logic, simulation systems, Steam SDK integration.
- Successfully shipped commercial game on Steam
- Implemented complex management simulation systems
- Managed entire technical development pipeline solo
Led development of a major content update for an established online RPG with an active player base. Gained deep experience with live game operations and player-facing delivery.
- Delivered major content update for live game
- Maintained game stability during active development
Sole programmer at Texas-based game studio. Led all technical development across multiple concurrent projects — responsible for the entire pipeline from concept to implementation.
Extensive Development History
Beyond published titles, I've worked on countless game projects across different genres and scales. Like most game developers, many projects don't reach market — but each one contributed to a deep well of problem-solving experience, rapid prototyping, and technical adaptability.
Defense & Critical Systems
Mission-critical software for defense, automotive, and industrial industries
Senior consultant developing critical underwater defense systems. Architected real-time systems for maritime defense applications requiring the highest reliability and performance standards.
Developed safety-critical camera systems for heavy vehicles using C and QT5, focusing on robust embedded solutions for demanding automotive environments.
Embedded software for precision screwdriver controllers in automotive assembly lines. High-performance, real-time control systems for critical manufacturing processes.
Telecom & Enterprise
Scalable infrastructure and enterprise applications
Developed test environments for Ericsson's LTE/4G network infrastructure, building comprehensive testing frameworks for next-generation telecommunications technology.
Led development of IPTV portals, mobile applications, and Windows services for enterprise clients across multiple industries.
Get In Touch
Open to opportunities
Primarily interested in senior game developer and technical lead roles, but always open to the right opportunity. Happy to discuss remote, contract, part-time, or full-time arrangements.