Game Development Portfolio
Published games and major development projects
Heartwood Online MMORPG
Co-founded and built a full-scale MMORPG from the ground up that achieved 4,300 concurrent players. Responsible for 100% of programming including client, server, networking, persistence, and all gameplay systems. Proven ability to scale systems under real-world load.
- Built and scaled to 4,300 concurrent players with zero downtime
- Designed custom low-latency networking protocol
- Implemented complex persistent world systems
- Co-founded and grew successful gaming company
- Handled real-time gameplay for thousands of players simultaneously
Bitmates MMO
Technical lead for innovative blockchain-integrated MMO. Architected entire backend infrastructure and established foundational client systems. Led technical vision and implementation strategy for cutting-edge gaming technology.
- Designed complete backend architecture from scratch
- Integrated blockchain technology for NFT functionality
- Led technical team and established development workflows
- Built scalable multiplayer infrastructure
Great eSports Manager
Solo programmer for sports management simulation game successfully released on Steam. Collaborated with artists and sound designers while handling 100% of technical implementation, from core game logic to Steam integration.
- Successfully released commercial game on Steam platform
- Implemented complex management simulation systems
- Managed entire technical development pipeline
- Collaborated effectively in small creative team
Curse of Aros
Game programmer for established online RPG. Led development of major content update, working with existing live player base and legacy systems. Gained experience with live game operations and player-facing updates.
- Delivered major content update for live game
- Worked with existing player base and feedback
- Maintained game stability during active development
Multiple Projects
Sole programmer at Texas-based game studio, leading all technical development across multiple game projects. Responsible for entire technical pipeline from concept to implementation using Unity and C#.
- Led technical development across multiple simultaneous projects
- Established technical standards and workflows
- Mentored team members on technical implementation
🎮 Extensive Development Experience
Beyond published titles, I've worked on countless game projects across different genres and scales. Like most game developers, many projects don't make it to market due to funding, market changes, or creative pivots, but each contributes valuable experience in problem-solving, rapid prototyping, and technical innovation. This breadth of experience means I can adapt quickly to any game development challenge.
Defense & Critical Systems
Mission-critical software for defense and automotive industries
Underwater Defense Systems
Senior consultant developing critical underwater defense systems. Architected real-time systems for maritime defense applications requiring highest reliability and performance standards.
Heavy Vehicle Camera Systems
Developed safety-critical camera systems for heavy vehicles using C and QT5, focusing on robust embedded solutions for automotive environments.
Automotive Assembly Controllers
Embedded software for precision screwdriver controllers in automotive assembly lines. High-performance, real-time control systems for critical manufacturing processes.
Telecom & Enterprise Solutions
Scalable infrastructure and enterprise applications
LTE/4G Network Development
Developed test environments for Ericsson's LTE/4G network infrastructure, building comprehensive testing frameworks for next-generation telecommunications technology.
Multi-Platform Enterprise Solutions
Led development of IPTV portals, mobile applications, and Windows services for enterprise clients across different industries.
Ready for Your Next Project
Education: Bsc. Computer Science
🎮 Looking for Game Development Opportunities
Seeking senior game developer or technical lead positions where I can apply my proven experience building games from concept to launch. Open to remote, contract, or full-time opportunities.